I am going to subtitle this first version of Velocity Bounce "Kid in a Candy Shop" because I do feel I am going a bit overboard with the musical elements and eye-candy. But I can't help it. It is what it is and other versions can be more chill. The possibilities to create many different atmospheres are great - one could give the feeling of underwater movement, or cosmic outer-space with visuals by Tölvera and then put through jitter (Max)
Here is a graphic of some of the mappings I listed in my last post about this work. This reflects only the mappings that relate to velocities. Obvious feedback loops are shown in red:

Once I have the final version of the presentation I am giving at the IRCAM Forum in Latvia on Sept. 26 in Liepaja, I will post a link to it. There I will discuss this work and Poem for G.
In this version, I chose spectral skewness as the main driver for color shifts (using jit.fx.hue). It seems to be a good choice in determining spectral color, and the numbers that come out of fluid.spectralshape are not in the stratosphere like you see in descriptors that use frequency. Any number stream that seems manageable, easily scalable, and reflects the audio in an obvious way (but not too obvious) is very welcome in my patch.